Avalon Heroes – Updates

Public development progress and milestones.

Combat Feedback, Audio Improvements & World Building

📅 Feb 24, 2026 🧪 Build: Development #World #Combat #AI

This update focused on improving combat feel and immersion. I implemented new enemy sound effects, impact audio, and visual damage indicators to make every hit feel more responsive and satisfying. Combat is starting to feel tighter and more impactful overall. The leap-based attack mechanic is still not functioning as intended and remains under active debugging.

  • Added a placeholder forest environment for early world-building and level flow testing.
  • Integrated background music to evaluate atmosphere and tone.
  • Refined enemy AI logic and resolved multiple state machine issues.
  • Implemented weapon slash effects for one-handed, two-handed, and dual-wield combat styles.

What’s Next

  • Polish pass on forest environment assets
  • Further refinement of enemy AI behavior
  • Additional hit feedback tuning for stronger melee impact

Forest Level Prototype & Combat Effects

📅 Jan 17, 2026 🧪 Build: Development #World #Combat #AI

A placeholder forest level has been created to establish scale, atmosphere, and traversal flow, alongside temporary music to test in-game mood and pacing. This update also focused on stabilizing enemy behavior and improving combat feedback.

  • New placeholder forest environment added for early world-building tests.
  • Background music integrated to evaluate tone and immersion.
  • Enemy AI logic revisited and multiple state machine bugs fixed.
  • Weapon slash effects added for one-handed, two-handed, and dual-wield combat.

What’s next

  • Visual polish pass on forest assets
  • Further AI behavior refinement
  • Hit feedback and impact tuning for melee combat

Inventory Icons & Live Equipment Preview

📅 Jan 15, 2026 🧪 Build: Development #Inventory #UI

Weapons and armor now can be equipped on player character.

  • Items in inventory can now be displayed via their respective icons.
  • Equipped items now show on the display character and the player character.

What’s next

  • Damage scaling on level-up
  • Equipment-driven stat recalculation

Refining inventory and equipment systems.

📅 Jan 14, 2026 🧪 Build: Development #Inventory #UI

Weapons and armor now can be equipped on player character. The issue now is that the armor data does not properly remove itself from the equipment slots.

  • Items in inventory can now be displayed via their respective icons.
  • Equipped items now show on the display character and the player character.
  • Updated weapon initialization logic to work with equipment systems.

What’s next

  • Damage scaling on level-up
  • Equipment-driven stat recalculation

Enemy AI State Machine Stabilized

📅 Jan 13, 2026 🧪 Build: Development #AI #Combat

Enemies now reliably transition between chase and attack states. This resolves an issue where enemies would freeze or spam attack animations.

  • Fixed NavAgent distance checks
  • Removed invalid references during state changes
  • Improved attack responsiveness

What’s next

  • Damage scaling on level-up
  • Equipment-driven stat recalculation